Skip to content
Zone Culture UK

Tetris Wouldn't Triumph at This Gaming Ceremony — Another Award Type Might Solve This

Each time a significant awards ceremony approaches, you'll find a clamor for introducing additional classifications to honor unsung work and satisfy the spirits of enthusiasts dedicated to specific genres.

My colleague previously argued advocating for terror-themed awards. That would rule. The same goes for board games, this being a dedicated supporter's campaign. But they will have to forgive me when I prioritize because like all single-minded supporters, I possess a compelling case backing this proposal is the most urgent and important of all. This is the request: We need a category for puzzle games.

Categorizing Game Types

Organizing artistic expressions is not a science; it’s very subjective, and inevitably generate discussions and end in fuzzy definitions. There’s a reason movie academies avoid this approach. However, it represents a necessary evil in the world of interactive entertainment, showing incredible range they hardly constitute a single creative category.

To recognize the complete range of achievement in video games to receive acknowledgment, and to ensure all game types to have a chance for representation, genre categories are essential.

Existing Game Classification System

Prominent interactive entertainment events offer these award types recognizing Action-oriented games, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these award types successfully include numerous genres, allowing placement accommodating various experiences.

This doesn't apply to puzzle games. There’s simply nowhere for their placement. Consider three of outstanding current releases, each quite distinct: structural challenges in a particular game, the pulse-pounding block-matching of another game, and the sweetly sociological logic puzzles from additional release. Where could they possibly go among existing types? Nowhere, that’s where.

The Representation Problem

Many instances occur of brilliant puzzle games launched regularly that have no home in entertainment awards, unless they happen to qualify award groups including Mobile Game, VR/AR Game, and the highly challenging Indie races.

  • An iconic brain-teaser got overlooked for anything during that awards season
  • Another imaginative release was excluded during that ceremony
  • Popular arranging title got ignored in 2021
  • Just some logic titles barely qualified for independent or mobile categories

Importance of Logic Titles

Frequently they represent modest productions, yet the craft in brain-teasers carries substantial weight. Iconic mobile puzzle games count as most popular titles globally maintaining this status for over a decade.

The legendary block-stacking game rivals famous sandbox experiences for the title of most purchased experience; it additionally competes for best game of all time. Logic titles represent cornerstones within interactive entertainment, and engaging across multiple categories.

Recommendation and Reasoning

Puzzle games wouldn’t have such difficulty. You could fill multiple candidates interesting, varied, worthy titles annually without trouble — or rather, with difficulty, given the need to exclude many worthy titles.

And to reiterate, these represent titles that otherwise have no home in important events. Brain-teaser creators function at the demanding boundary of video game design, developing some of most fundamental forms of gaming itself. Just like movie stunt professionals, they deserve recognition. Don't make them wait 35 years.

The writer

Donna Mccullough

A cultural historian and writer passionate about documenting the evolving landscape of British arts and society.

Zone Culture UK

Type to search articles.